“So it’s like, why would you spend all that time when it’s not going to happen for 30 or 40 years? Whereas if it’s something happening this weekend, and you’re like ‘How’s this date going to go?’-those things, people just anguish over them and really come up with these detailed simulations.” People tend to underestimate how much their feelings and desires will change over time. “It takes so much cognitive effort to come up with detailed simulations,” Szpunar says. And just as memories are more detailed the more recent they are, imagined future scenes are more detailed the nearer in the future they are. Similarly, when you imagine something you might experience in the future, you are essentially “pre-living” that scene. You have a mental map of the space you can “hear” what’s being said and “smell” smells and “taste” flavors you can feel your emotions from that moment anew. You can remember facts, sure, and you can make purely informational predictions-“We will have jet packs by 2050”-but often, when you remember, you are reliving a scene from your memory. Researchers are still trying to pin down exactly how different brain regions are involved in these processes, but much of it has to do with the construction of scenes. They found that activity in many of these regions was “almost completely overlapping” when people remembered and imagined future events, Szpunar says. In a study Szpunar did, he and his colleagues looked at activity in the brain’s default network, which includes the hippocampus as well as regions that involve processing personal information, spatial navigation, and sensory information. Since then, functional MRI scans have allowed researchers to determine that many of the same brain structures are indeed involved in both remembering and forecasting. A researcher once asked H.M., “What do you think you’ll do tomorrow?” He replied, “Whatever is beneficial.” had severe amnesia, and also appeared to struggle with the future. had epilepsy, and to treat it, he received an experimental surgery in 1953 that removed several portions of his brain, including almost his entire hippocampus, which is a vital brain structure for memory. This was the case with the famous patient known by his initials, “H.M.” H.M. When they lost their pasts, it seemed, they lost their futures as well. The first clue that memory and imagining the future might go hand in hand came from amnesia patients. People “can take bits and pieces, like who’s going to be there, where it’s going to be, and try to put all that together into a novel simulation of events.” “When somebody’s preparing for a date with someone they’ve never been on a date with before, or a job interview-these situations where we don’t have past experience, that’s where we think this ability to imagine the future really matters,” says Karl Szpunar, a professor of psychology at the University of Illinois at Chicago. The scene also relies on your memory of your friends and family. All of these details come from your memory-of weddings you’ve been to before, as well as weddings you’ve seen depicted in pop culture, or in photo albums. You can envision the guests, how they might look, what your soon-to-be spouse is wearing, what look they have on their face. There are flowers, or twinkling lights, or mason jars everywhere. You probably see it as a scene-at a church, or on the beach, or under a wooded canopy in a forest with the bridal party all wearing elf ears. Say that you are imagining your future wedding (if you’ve never gotten married before). But memory also helps people predict what it will be like to do things they haven’t done before. For example, you know generally what your day will be like at the office tomorrow based on what your day at the office was like today, and all the other days you’ve spent there. This is how things you do over and over again become routine. Imagining the future is a kind of nostalgia, because humans predict what the future will be like by using their memories. It’s pretty, and melancholy, and very popular on Tumblr. “Imagining the future is a kind of nostalgia.” This is a line from John Green’s young-adult book Looking for Alaska.
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Our approved STIHL Dealers can do this for you - find your nearest one here: TipsĪfter using your HSA 26, we suggest spraying a little resin solvent onto the blades to remove sap or resin, protect them from corrosion and stop them getting stuck together. If you notice that the blades are getting jammed easily or the machine is struggling, the blades may need sharpening. Find your nearest one here: Question: Will the blades need sharpening?Ī: Keeping the blades sharp will give a neat cut on whatever you are trimming. We don't sell these directly online, but you can get replacement parts from any of our approved STIHL Dealers. we provide spare parts for at least ten years after we've stopped selling a product. Question: Can you replace the battery on the HSA 26? To attach a different blade, insert the metal tabs on the blade into the slots on the shrub shears and press it firmly into place until you hear a click. Question: How easy is it to change the blades?Ī: Very simple - remove the battery first, then squeeze the orange clips on both sides of the cutting attachment to release it. We also recommend that you tie back long hair. Question: What should I wear when using the HSA 26?Ī: We recommend that you wear eye protection and sturdy boots or shoes. Question: What size branches can I cut with the shrub cutting blade?Ī: You can cut branches up to 0.3"/8 mm in diameter. Both blades some with scabbards to protect the blades when not being used. The grass trimming blade has a width of 5"/12 cm and is perfect for edging around smaller lawns, patios and flower beds. Question: What do I use the different blades for?Ī: The shrub cutter is the longer blade 8"/20 cm and can be used for trimming topiary and small evergreen hedges like a traditional hedge trimmer. The shrub cutting blade is specially shaped to hold the branches in between the teeth and deliver a precise finish on your topiary. The powerful 10.8 V lithium-ion battery is well-protected and can be easily removed and replaced. Hand-trimmed weed is the most traditional form of cannabis trimming. When these two household equipment are combined, you can. The trigger lock is a great safety feature - just switch it on and there's no risk of starting the HSA 26 by accident. A trimmer, on the other hand, is mostly used to reduce or trim the grass leftover of the lawnmower. The large, ergonomic trigger and the rubberized, soft-grip handle make the HSA 26 both easy-to-use and comfortable to hold. The fabric carry case that comes with the HSA 26 as standard means you can neatly store and transport the HSA 26, battery, charger and both blades. The Charger is not included if you buy the unit only. The charger for the HSA 26 is included in the kit as standard and can be wall-mounted to save space. The blades are very easy to change without using tools, thanks to the quick change buttons. Otherwise, that player will be sent to the Killing Room alone.Īfter playing a minigame in the Killing Room to decide who will survive, all players (including ghosts) will continue answering questions until there is one player left alive or everyone is dead (in which case the player with the most money is revived). If that player answers the presented question correctly, the othersʻ lives are at stake. If all living players get two questions right in a row (3 in a row for 1-3 player games), they all go to the Killing Room so the host can "teach you a lesson." Occasionally will call a single player up to the stage. However, ghosts are still able to win the game through the final round. Anywhere from no players to all unsafe players can die in the Killing Room. If a player answers a question wrong, they are sent to the Killing Room, and must participate in a randomly selected minigame to continue living. They will also earn money, but money (the scoring system) only affects the game if everyone dies before the final round. If a player answers a question correctly, they will avoid consequences for that round, or possibly assist during the Killing Room minigame. Each round, they have to answer a simple multiple-choice question involving trivia. Trivia Murder Party 2 starts off with up to 8 players, all living. Players are required to answer trivia questions in a fashion more similar to your average trivia game than You Don't Know Jack is, but still with its own unique spin that makes things interesting: If you lose, you're sent to a Killing Room where losing players fight for their life until one remains. Trivia Murder Party 2 is one of the games featured in The Jackbox Party Pack 6. You build a deck of one warlord and a bundle of bodyguards, keeping three of them in play at any time, replacing bodyguards as they die. It went through several iterations, and the 2017 version became a free-to-play videogame with painted 40K miniatures on the cards.ĭon't expect Magic: The Gathering. In 1998 Games Workshop released collectible cards with photos of Warhammer miniatures accompanied by stats so you could play a rudimentary Top Trumps kind of game with them. (Image credit: The Phoenix Lighthouse GmbH) While the first two games are divisive and there are plenty of passionate defenders of each, Dawn of War 3 didn't end up appealing to anyone. Almost every level feels like a reintroduction of abilities and tech it expects you to have forgotten, as if the tutorial never ends. In the story campaign you alternate between marines, orks, and eldar one mission at a time, never playing any one group for long enough to get comfortable with them. Elites all have different things they can do and some of your units have an ability or two, but there are long stretches where it feels like you should be using those abilities yet there's nothing for you to do. Dawn of War 3 tries to split the difference, and it's an awkward compromise. If you prefer a handful of units and heroes with their own special abilities to carefully manage, that is Dawn of War 2's whole deal. If you like the kind of RTS where you manufacture a huge amount of troops then drag them together in a glorious blob, the first Dawn of War is for you. Depending on the luck of the draw, in the meantime he might suddenly have three different heavy weapons, somehow pulling them out of nowhere like the Imperium has started issuing bags of holding as standard. Then he'll just forget it exists until you draw another plasma gun card. Some of them can be briefly equipped, but most of the time each marine can only shoot a plasma gun when he's drawn the card for it. Plus, every character has a deck of cards and the only way to attack is to play one of the weapon cards you've randomly drawn. The levels are tiny, which makes weapon ranges weird-a boltgun is only able to shoot four squares, and I've done vomits with longer reach than that-and when new enemies spawn they're immediately next to you. Space Wolf looks the part, even zooming in on dramatic attacks just like XCOM does, but it doesn't play the part as well. Games that attempt the same have been a mixed bag. Space Wolf (2017)Ĥ0K + XCOM is such an obvious idea the Steam Workshop is full of mods for XCOM 2 that combine the two. It's entirely charmless, and not worth setting up the virtual machine you'll need to get it running today. The way they bark "SAPHON / search this area for / AN ARCHIVED RECORD" and "I haven't found / AN ARCHIVED RECORD" at each other will make you long for their death, especially when BETH-OR! shouts his name with the same cadence every time he's selected. The marines are chatty, but their dialogue is stitched together from samples. Everything's stuttery and enemies awkwardly pop into rendered CG when they're close enough for a melee animation. The big problem with Vengeance of the Blood Angels is that it came out when 3D graphics and CD audio were new and experimental and rarely any good. Once you do take command, you lead them by pausing to drop commands on the map, which is less innovative than its 1993 predecessor, which had a realtime/turn-based combo, and less satisfying than having full control over them. It's a first-person shooter where you control a squad, except the first six missions of the campaign don't actually let you. This was the second attempt at adapting the board game Space Hulk, and the worst. Space Hulk: Vengeance of the Blood Angels (1996) In Talisman: The Horus Heresy someone might find a card that gives them +1 to the Resource stat and consider it an exciting turn. In the original board game players got turned into toads on the regular. It's an even more desperate and serious version of Warhammer 40,000, completely at odds with a chaotic beer-and-pretzels game about chucking dice and laughing at your latest misfortune. This videogame reskins it with The Horus Heresy, a prequel setting 10,000 years in 40K's past that's been the basis for a huge amount of novels, some of which are actually quite good. It was fantasy Snakes & Ladders with PvP. Even if the other players didn't drag you down, the luck of the cards and dice would. It was a race-to-the-center board game, half of which you spent finding a talisman to let you access the middle of the board, and the other half not letting someone else steal it from you. Games Workshop released the first version of Talisman: The Magical Quest Game in 1983. Ring also offered up some good news for existing Ring doorbell owners, at least if you’re rocking the Pro 2 or the 2020-and-newer version of the standard bell. The first company to sign up for the program is Rapid Response, with others expected to join in the near future. Ring adds that third parties can’t view motion events when the camera is disarmed, and can’t download, share or save the clips of what’s going on in your front yard. It is only when motion is detected that an operator can access your feed, and can speak to whoever is there to determine their intentions. You’ll need to pay for that separately, but you can hand over access to select Ring camera feeds to those companies who can keep a watch over your property. Instead, Harris said that both companies saw the opportunity to work together to help leverage their individual skills in tandem.Īt the same time, Ring is launching a system dubbed “Virtual Security Guard,” which connects users to third-party security guards. Ring COO Mike Harris said that the decision to work with Eero was not one foisted down from upon high by Amazon. This, at least in the US as it launches, will set you back $20 a month, or $200 per year per location up front. The package offers cloud video storage, professional monitoring, Alexa Guard Plus, 24/7 backup internet for your security devices (via an LTE module in the Ring Pro base station) and Eero’s cybersecurity subscription product for network protection. To take advantage of the technology, you’ll need to sign up to Ring’s new subscription product, dubbed Protect Pro. You will need to buy four packs to get your base station's battery life to 24 hours. The term "globalization" began to be used more commonly in the 1980s, reflecting technological advances that made it easier and quicker to complete international transactions-both trade and financial flows. There are also broader cultural, political, and environmental dimensions of globalization. The term sometimes also refers to the movement of people (labor) and knowledge (technology) across international borders. It refers to the increasing integration of economies around the world, particularly through the movement of goods, services, and capital across borders. What is Globalization?Įconomic "globalization" is a historical process, the result of human innovation and technological progress. The following is a brief overview to help guide anyone interested in gaining a better understanding of the many issues associated with globalization. The risks are not a reason to reverse direction, but for all concerned-in developing and advanced countries, among both investors and recipients-to embrace policy changes to build strong economies and a stronger world financial system that will produce more rapid growth and ensure that poverty is reduced. The International Monetary Fund works to help economies manage or reduce these risks, through economic analysis and policy advice and through technical assistance in areas such as macroeconomic policy, financial sector sustainability, and the exchange-rate system. These opportunities are not without risks-such as those arising from volatile capital movements. It is the people of developing economies who have the greatest need for globalization, as it provides them with the opportunities that come with being part of the world economy. And the biggest threat to continuing to raise living standards throughout the world is not that globalization will succeed but that it will fail. Proponents of globalization argue that this is not because of too much globalization, but rather too little. The UN's Human Development Report notes there are still around 1 billion people surviving on less than $1 per day-with 2.6 billion living on less than $2 per day. Regional disparities persist: while poverty fell in East and South Asia, it actually rose in sub-Saharan Africa. It is probably no mere coincidence that over the past 20 years, as a number of countries have become more open to global economic forces, the percentage of the developing world living in extreme poverty-defined as living on less than $1 per day-has been cut in half.Īs much as has been achieved in connection with globalization, there is much more to be done. There is substantial evidence, from countries of different sizes and different regions, that as countries "globalize" their citizens benefit, in the form of access to a wider variety of goods and services, lower prices, more and better-paying jobs, improved health, and higher overall living standards. Furthermore, a common denominator which appears to link nearly all high-growth countries together is their participation in, and integration with, the global economy. These include investment (particularly foreign direct investment), the spread of technology, strong institutions, sound macroeconomic policies, an educated workforce, and the existence of a market economy. Yet, based on experiences throughout the world, several basic principles seem to underpin greater prosperity. The ingredients contributing to China's high growth rate over the past two decades have, for example, been very different from those that have contributed to high growth in countries as varied as Malaysia and Malta. There are many different paths that can be taken to achieve these objectives, and every country's path will be different given the distinctive nature of national economies and political systems. A perennial challenge facing all of the world's countries, regardless of their level of economic development, is achieving financial stability, economic growth, and higher living standards. A fantasy cheat sheet is a tool to help you draft in fantasy football, including rankings, draft boards and more. What is a fantasy football cheat sheet?įTN's Jeff Ratcliffe runs through all of his 2023 fantasy football cheat sheets with links to his up-to-date fantasy football rankings, draft boards and more for fantasy football drafts. Here are quick resources for fantasy football rankings for various scoring and league types:Ģ023 Fantasy Football Cheat Sheets FAQs Where can I find fantasy football cheat sheets?Īt FTN Fantasy, Jeff Ratcliffe offers fantasy football cheat sheets for all types of fantasy football leagues with various scoring such as PPR, half-PPR, Superflex and more. We have even more content to help you prepare for your 2023 fantasy football draft - including dynasty leagues. More fantasy football draft strategy content FTN Fantasy's 2023 Fantasy Football Game Plan. The ultimate fantasy football draft guide, including 288 player profiles, advanced stats, and draft strategy. Jeff Ratcliffe's tiers cheat sheet tells you who to draft, and when.įTN Fantasy Football Game Plan & Stats Guide Jeff Ratcliffe's draft boards 2.0 take drafting to the next level.
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